TimelineEvery keyframe, one view.
The keyframes of up to 16 selected clips on one time axis: a row per property, a mark per keyframe, and the easing drawn between them. Drag, retime, re-ease, and it writes back.
- All properties
- Audio Level & Pan
- Drag & box-select
- Easing per stretch
- Many layers at once
- Make a move
- Saved animations
- Keyboard shortcuts

Premiere's keyframe editing means Effect Controls, one property at a time, and a graph editor few people open. The Keyframes tab shows Scale, Position, Rotation, Opacity, keyframed effect properties and even audio Level and Pan of the selected clips together, with the Curve Editor beside it. It reads back whatever Glide or you wrote, works out the simple version an editor would draw, and lets you edit that: move, stretch, copy, re-ease, loop, wiggle. Then it writes plain keyframes back, one undo step for each change.
What Timeline gives you.
One axis for everything
A row per layer and a row per property under it. A diamond marks a straight keyframe, an hourglass an eased one, a square a hold. Up to 16 clips at once, audio too.
Edit in place
Drag keyframes, snapped to frames, the playhead, other keyframes and clip edges. Box-select, nudge with the arrow keys, or open a property's graph to drag values and type numbers.
Easing you can see
Click a stretch and its curve opens live in the Curve Editor beside the Timeline. Linear, Bezier, Hold, Ease In, Ease Out and Easy Ease in one click, or with F9. Copy, paste and mirror an easing.
Moves with no button in Premiere
Punch zoom, Zoom to a region and Cut transition from the layer menu; Loop, Oscillate and Wiggle from the menu of a property, Spin from Rotation's. A few fields, then keyframes.
Many layers at once
Pick layers with Ctrl, Shift or a drag, or take every clip on one video track, and type Position, Scale, Rotation, Anchor Point or Opacity once. Layers with keyframes on that property are left alone.
Saved animations
Save the keyframes you picked under a name, then apply them at the playhead or to every clip shown, a few frames apart. Copy them as text and import ones you are sent.
Straight from the panel.



What you can do to a selection.
Copy, paste, stagger
Cut, copy and paste keyframes at the playhead, onto the same property of another layer, or onto all clips shown, a few frames apart. Stagger starts each picked layer a few frames after the previous one.
Reverse, pause, stretch
Play the picked keyframes backwards, insert a pause that holds the value for a number of frames, or stretch and squeeze them by a percentage or with the grips on the ruler.
Fit and anchor
Fit the animation to the clip length, slide it to the clip start or end, or pull keyframes a trim left outside back in. The layer menu warns when some are outside.
Keyframe everything at the playhead
Alt+K puts a keyframe on Position, Scale, Rotation, Anchor Point and Opacity of every video layer shown. Untick the properties you don't want.
Straight, Ease, Hold
Linear, Bezier with handles you drag, Auto Bezier and Hold, with the names Premiere uses. Ease In, Ease Out and Easy Ease, and Exponential for a zoom that feels steady when Scale is picked.
Link, copy and mirror easing
Link easing across properties so Scale and Position share one curve. Copy an easing and paste it on other stretches, or mirror it to turn an ease-in into an ease-out.
Moves Premiere has no button for.
Punch zoom, Zoom to a region and Cut transition sit under Make a move in the layer menu. Loop, Oscillate, Wiggle and Punch zoom are in the menu of a property, and Spin in the menu of Rotation.
Wiggle
Smooth random movement on top of a property's motion, across the clip or between the picked keyframes: how many wiggles per second and how far, in the property's own units. Each press gives a new one.
Loop, Oscillate, Continue
Repeat a run of keyframes to the clip end, swing it back and forth, or carry on at the last speed. Set a gap between repeats and how many times.
Spin
A number of turns clockwise or counter-clockwise from the playhead, or clockwise across the whole clip, eased in and out from the current angle.
Punch zoom
A quick zoom by a percentage at the sequence markers, every few seconds, or at each clip start. Snap in and back out, a jump cut, or a pulse on every beat.
Zoom to a region
Draw a box on the picture and Glide zooms into it or pulls out from it, from the clip start or the playhead. It warns when the zoom goes past the file's own pixels.
Through the cut
Zoom through the cut or Shake through the cut, a few frames each side of every edit between the selected clips. The shake adds a small zoom so the edges never show.
Layer tools, sound rows and ways of looking.
Layer tools
Move the anchor point without the picture jumping, add motion blur through a Transform effect, or make the intro and outro follow the clip edges when you trim.
Simplify
Thin out dense keyframes, such as tracking data, to the few the curve needs, within a tolerance you set. Glide says how many are left.
Level and Pan
Show the selected audio clips too, in dB or linear. Fade in from silence, fade out to silence, or duck between pairs of sequence markers by a number of dB.
Value and speed graphs
Open a graph under any property to drag values and curve handles, or show it as speed to spot bumps. Position and Anchor Point can split into X and Y.
Zoom and move along time
Fit shows everything, the time bar moves and zooms, Follow the playhead keeps it in view. The ruler counts seconds, frames or timecode.
Filter and lock
Show only animated properties, or only those whose name contains a word. Lock the panel to these clips while you click around elsewhere in Premiere.
How it edits without breaking anything.
Reads back, then understands
Whether Glide wrote a dense curve or you placed three keyframes by hand, the Timeline works out the real keyframes and a curve per stretch. A preset Glide applied can be eased again like any other move.
Edits a simple model
Moving a keyframe keeps each stretch's easing shape; deleting one joins its neighbours with a straight line; adding one splits the curve exactly.
Writes only what changed
Only the stretches you changed are written again. The rest keep Premiere's own keyframes, with their Bezier, Hold or ease, as they were.
Writes plain keyframes
An eased stretch becomes ordinary keyframes along its curve. Premiere's own graph is never touched, and the project plays without Glide.
Safe undo
Before undoing, Glide compares what Premiere holds now with what it left there. If you changed something in Effect Controls since, it asks instead of overwriting.
Keeps up with Premiere
The Timeline reads the selected clips again every few seconds, and the playhead a few times a second. Refresh reads them at once.
How you move around.
Three steps.
Select clips
In Premiere; up to 16 show at once. Each becomes a layer, with its properties as rows.
Edit
Drag keyframes, click a stretch for its curve, use the keys, or right-click for a tool.
It writes back
Every change becomes plain keyframes on the clip, one undo step each.
Questions about Timeline.
Does it touch Premiere's own graph editor?
No. The Timeline edits a simple model of the keyframes and writes plain keyframes back. Premiere's graph is left alone.
Which properties show up?
Position, Scale, Rotation, Anchor Point and Opacity always, so you can start animating them, and every effect property that already has keyframes. Audio Level and Pan join once you tick Also show the selected audio clips in the ruler's right-click menu. Show only animated properties hides the still ones.
I changed a value in Effect Controls. Does Glide know?
Yes. The Timeline reads the clips again every few seconds, and undo compares before it writes.
Can I copy an animation to another clip?
Yes. Copy the keyframes and paste them at the playhead on another clip, or onto all clips shown. Saved animations keep them for later.
How many clips can it show?
Up to 16 at once. Select all layers also reaches the clips selected past those 16, to change their Position, Scale and the rest together.
The rest of the panel.
Camera movesClip presets321 zooms, pans, punches, drifts and fades, one click each.Learn more →
Chained movesAdvanced motionChain several moves on one clip and apply the whole sequence.Learn more →
Whole editAuto-pilotMoves on a whole edit at once, with your own AI or without.Learn more →
OverlaysElement presetsIcons, logos and b-roll that come in and leave.Learn more →
EasingCurve EditorBezier, bounce, elastic, spring, steps, or draw your own.Learn more →
MusicBeatsReads the music and puts the motion on the beat.Learn more →
Speech to textCaptionsOffline transcription and translation, 82 animated looks and 12 fast ones.Learn more →Get Timelinewith everything else.
One licence, all eight tools, with a 7-day money-back guarantee.