Motion Vision
Pr Glide · Keyframes

TimelineEvery keyframe, one view.

Every animated property of the selected clips on one time axis: a row per property, a diamond per keyframe, and the easing drawn between them. Drag, retime, re-ease, and it writes back.

  • All properties
  • Audio Level & Pan
  • Drag & box-select
  • Easing per stretch
  • Make a move
  • Layer tools
  • Saved animations
  • Speed graph
The Timeline tab of the Glide panel

Premiere's keyframe editing means Effect Controls, one property at a time, and a graph editor few people open. The Timeline shows Scale, Position, Rotation, Opacity, effect properties and even audio Level and Pan of the selected clips together. It reads back whatever Glide or you wrote, works out the simple version an editor would draw, and lets you edit that: move, stretch, copy, re-ease. Then it writes plain keyframes back.

Key features

What Timeline gives you.

One axis for everything

A row per property, a diamond per real keyframe, a picture of the easing between two of them. Several clips at once, audio too.

Edit in place

Drag a diamond to move it, snapped to frames and the playhead. Box-select, Delete, add a Key at the playhead, type a value under a property name.

Easing you can see

Click a stretch and its curve opens live in the Curve Editor. Ease In, Ease Out, Easy Ease, Linear, Hold in one click. Copy an easing and paste it elsewhere.

Moves with no button in Premiere

Punch zoom, Zoom to a region and Cut transition from the layer menu; Wiggle, Spin, Loop and Oscillate from the menu of a keyframe selection. A few fields, then keyframes.

Layer tools

Move the anchor point without the picture jumping, add motion blur, or stick the animation to the clip's edges so it follows a trim.

Saved animations

Save the keyframes you picked, paste them at the playhead or onto every layer shown, copy them as text and import them elsewhere.

In action

Straight from the panel.

Click a stretch: its curve opens beside the Timeline, live
Click a stretch: its curve opens beside the Timeline, live
The layer menu: keyframe tools, Make a move, Layer tools, saved animations
The layer menu: keyframe tools, Make a move, Layer tools, saved animations
Right-click a keyframe: cut, copy, paste; Linear, Bezier, Auto and Continuous Bezier, Hold; Ease In, Ease Out, Easy Ease; reverse, insert a pause, save as an animation, stagger, stretch
Right-click a keyframe: cut, copy, paste; Linear, Bezier, Auto and Continuous Bezier, Hold; Ease In, Ease Out, Easy Ease; reverse, insert a pause, save as an animation, stagger, stretch
Keyframe tools

What you can do to a selection.

Copy and paste

Copy keyframes, paste at the playhead, or paste onto all the layers shown. Copy easing and paste easing on their own.

Reverse, stretch, simplify

Reverse the picked keyframes, stretch or squeeze them in time by a percentage, or simplify with a tolerance.

Fit and anchor

Fit the animation to the clip length; anchor it to the clip start or end; pull keyframes that fell outside back inside.

Keyframe everything at the playhead

One keyframe on every property shown, at the playhead. Insert pause here holds every value for a while.

Link and mirror

Link easing across properties so Scale and Position share one curve; mirror an easing to get its opposite.

Straight, Ease, Hold

Linear strips a stretch's easing; Hold keeps the first value until the next keyframe; Bezier, Auto Bezier and Continuous Bezier like Premiere's own; Exponential for a steady zoom. Ease In, Ease Out, Easy Ease and their slow variants are one click.

Moves

Moves Premiere has no button for.

Punch zoom, Zoom to a region and Cut transition sit under Make a move in the layer menu. Wiggle, Spin, Loop and Oscillate are in the menu of a keyframe selection; Stagger under All clips.

Wiggle

Random movement on a property: how many wiggles per second and how far, in the property's own units.

Shake

A camera shake in pixels, or Shake through the cut for a hit on an edit.

Spin

Clockwise or counter-clockwise, from the playhead or over the whole clip, with the number of turns.

Punch zoom

A quick zoom by a percentage: at each clip start, at the sequence markers, or every few seconds.

Zoom through the cut

The picture gets bigger across an edit, a few frames each side, for an invisible-feeling cut. Exponential gives a steady zoom.

Oscillate, Loop, Stagger

Swing a value back and forth; repeat a stretch with pauses between; start each layer a few frames after the previous one.

Audio and view

Sound rows and ways of looking.

Level and Pan

Show the selected audio clips too. Values in dB or linear.

Fades and ducking

Fade in from silence, fade out to silence, or duck between marker pairs by a number of dB with a ramp each side.

Speed graph

See a property as speed instead of value, to spot bumps.

Zoom to a region

Frame a stretch of time; Fit brings everything back; Follow the playhead keeps it in view.

Only what moves

Show only animated properties, and an automatic graph range.

Lock to these clips

Keep the Timeline on the clips you chose while you click around elsewhere in Premiere.

Under the hood

How it edits without breaking anything.

Reads back, then understands

Whether Glide wrote a dense curve or you placed three keyframes by hand, the Timeline works out the real keyframes and a curve per stretch.

Edits a simple model

Moving a keyframe keeps each stretch's easing shape; deleting one joins its neighbours with a straight line; adding one splits the curve exactly.

Writes plain keyframes

The model is baked back into Premiere keyframes at the Smoothness you chose. Premiere's own graph is never touched.

Safe undo

Before undoing, Glide compares what Premiere holds now with what it left there. If you changed something in Effect Controls since, it asks instead of overwriting.

Mouse and keys

How you move around.

Click a diamondSelect it. Shift adds to the selection.
Drag a diamondMove it in time, snapped to frames and to the playhead.
Drag empty spaceBox-select keyframes.
Alt + drag, or middle mouseMove along time.
WheelZoom the time axis. Shift + wheel moves along it.
Ctrl + wheel on a graphZoom the value axis.
Click a stretchOpen its easing in the Curve Editor, live.
Click the rulerMove the playhead.
DeleteRemove the selected keyframes.
KeyAdd a keyframe at the playhead.
Linear / HoldStrip a stretch's easing, or hold the first value.
Drag a handle + ShiftSnap the curve handle to the grid.
Type under a propertyChange the keyframe at the playhead, or every selected one. Adds one if there is none.
Arrow marksJump to the previous or next keyframe; the diamond adds or removes one at the playhead.
How you use it

Three steps.

Select clips

One or several. Their animated properties appear as rows.

Edit

Drag diamonds, box-select, click a stretch for its curve, or pick a tool from the menu.

It writes back

Every change becomes plain keyframes on the clip, one undo step each.

FAQ

Questions about Timeline.

Does it touch Premiere's own graph editor?

No. The Timeline edits a simple model of the keyframes and writes plain keyframes back. Premiere's graph is left alone.

Which properties show up?

Everything keyframed on the selected clips: Motion, Opacity, effect properties, and audio Level and Pan if you switch them on.

I changed a value in Effect Controls. Does Glide know?

Yes. The Timeline reads the clips again when Premiere changes, and undo compares before it writes.

Can I copy an animation to another clip?

Yes. Copy the keyframes and paste them at the playhead on another clip, or onto all layers shown. Saved animations keep them for later.

All questions →

Get Timelinewith everything else.

One licence, all eight tools. Try everything free for 14 days first.

PrPremiere Pro 2022 or newer·Windows 10 / 11·Real keyframes